Working on some stuff!


working on some stuff!

going to add parallax maps to all the current maps, changing up a bit of the dialogue and story scenes, and im planning to add roaming overworld enemies instead of really silly random encounters as well!

an update will be made available once i finish a fair chunk of story that will be occuring directly after the second fight with a certain clown, 

do people like it when you get to choose which way you go in a linear story? like, night in the woods style? im not sure if someone would like having to replay a section of the game just to find out what happens to the other character, but regardless thats what im planning! :P

also, some balance changes, aspect abilities will be the ones costing VIGOR now, instead of hemo abilities, it just makes more sense, and generally you will be recieving muuuuuuch stronger aspect abilities than the hemo ones.

im looking to expand the midblood market area slightly as well, a vendor for selling items you dont want will probably be really nice since you arent wanting to hold on to all the old weapons and junk! another little flavor area will probably be added as well, sorry helius.

once this section with aradia is done, there will be only a few more scenes left to make in act one!

<3

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